River Gillis is a Senior Software Engineer with 12 years of experience, currently working on the C++ Bedrock game engine for Mojang Studios at Microsoft in Seattle. He combines deep systems and game-engine expertise with a playful, product-focused mindset—“like the water”—to solve hard technical problems and create enjoyable experiences. A Computer Engineering graduate from the University of Arkansas with a 3.9 GPA, he brings strong fundamentals and disciplined engineering to large-scale game development. River’s background suggests a knack for performance-critical C++ systems and a passion for balancing technical rigor with creative outcomes.
12 years of coding experience
Bachelor of Science (B.S.), Computer Engineering, Cumulative 3.9/4.0, Bachelor of Science (B.S.), Computer Engineering, Cumulative 3.9/4.0 at University of Arkansas
An all-in-one tool to update your Analogue Pocket firmware and openFPGA cores!
Contributions:38 commits, 9 PRs, 33 pushes in 27 days
pocketfirmwareall-in-oneanalogue-pocketopenfpga
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