River Wang is a seasoned graphics-focused software engineer with 9 years of industry experience and a deep background in real-time rendering, game client and engine development across C++, Unity, Cocos Creator and WebGL. He has delivered production mobile games and tools—from low-level OpenGL/URP optimizations and hardware skinning to Addressables-based DLC pipelines, FairyGUI, and custom editors—while also shipping clinical surgical planning software used in 80+ cranioplasty cases. Comfortable spanning research and product engineering, River combines visualization expertise (volume rendering, marching cubes, order-independent transparency) with practical performance tuning for mobile memory and FPS constraints. He’s contributed to titles like OrbitSaga/OrbitLegends and led cross-disciplinary efforts (QA, IEC 62304 processes, toolchains) that bridge graphics, tooling and product requirements. Based in Kaohsiung, Taiwan, he publishes demos and technical write-ups that reveal a persistent curiosity about pushing rendering quality on constrained platforms.
9 years of coding experience
8 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at 國立臺灣海洋大學
Asset Bundle of Lincoln-MKZ for LG simulator: https://github.com/lgsvl/simulator
Contributions:21 commits, 1 PR, 21 pushes in 5 months
asset-bundlebundlesimulationlincolnsimulator
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