River Wang

主任工程師 at 鈊象電子

Kaohsiung, Taiwan
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Summary

👤
Senior
🎓
Top School
River Wang is a seasoned graphics-focused software engineer with 9 years of industry experience and a deep background in real-time rendering, game client and engine development across C++, Unity, Cocos Creator and WebGL. He has delivered production mobile games and tools—from low-level OpenGL/URP optimizations and hardware skinning to Addressables-based DLC pipelines, FairyGUI, and custom editors—while also shipping clinical surgical planning software used in 80+ cranioplasty cases. Comfortable spanning research and product engineering, River combines visualization expertise (volume rendering, marching cubes, order-independent transparency) with practical performance tuning for mobile memory and FPS constraints. He’s contributed to titles like OrbitSaga/OrbitLegends and led cross-disciplinary efforts (QA, IEC 62304 processes, toolchains) that bridge graphics, tooling and product requirements. Based in Kaohsiung, Taiwan, he publishes demos and technical write-ups that reveal a persistent curiosity about pushing rendering quality on constrained platforms.
code9 years of coding experience
job8 years of employment as a software developer
bookMaster's degree, Computer Science, Master's degree, Computer Science at 國立臺灣海洋大學
languagesEnglish, 華語
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Github Skills (71)

file-chooser10
unity3d10
simplification9
file-browser9
simulator9
gtk9
baidu9
api8
browser8
linux8
compression8
optimization8
ros8
render8
windows8

Programming languages (4)

C#TypeScriptC++JavaScript

Github contributions (5)

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riveranb/MyShaderGraphWorks

Oct 2021 - Jan 2022

Contributions:54 commits, 50 pushes, 1 branch in 2 months
nckucar/NCKU-Lincoln-MKZ

Oct 2019 - Mar 2020

Asset Bundle of Lincoln-MKZ for LG simulator: https://github.com/lgsvl/simulator
Contributions:21 commits, 1 PR, 21 pushes in 5 months
asset-bundlebundlesimulationlincolnsimulator
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River Wang - 主任工程師 at 鈊象電子