Rob Aldred

Technical Architect at Residently

Chorley, England, United Kingdom
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Summary

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Senior
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Top School
Rob Aldred is a Technical Architect with 17 years’ experience building scalable, secure microservices and mobile platforms, currently leading architecture and delivery at Residently. He blends hands-on development in Ruby, Node, TypeScript and React Native with pragmatic infrastructure work across Heroku, AWS and GCP to accelerate product teams and CI/CD pipelines. Previously a principal developer at award-winning Stardotstar, he shipped cross-platform games, AR/VR experiences and realtime broadcast interactives using Unity, C# and JavaScript. An active open-source contributor, he has improved core engine features in the Isogenic Game Engine and enhanced the Cucumber-Ruby HTML formatter, showing deep attention to developer UX and tooling. Known as a creative tinkerer and mentor, he pairs curiosity-driven technical research with clear architectural guidance to help teams deliver polished user experiences. Based in Chorley, UK, he often surfaces practical patterns and working examples that make complex systems easier for product teams to adopt.
code17 years of coding experience
job16 years of employment as a software developer
bookGCSE (A, GCSE (A at Marple Hall High School
bookA Level, A Level at Ridge Danyers College Marple
bookA Level, A Level at Marple Ridge Danyers College
languagesEnglish
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (15)

ruby10
html10
css10
cucumber10
uid10
javascript10
engine10
game-development10
front-end-development10
ui-design10
computer-architecture10
architecture10
testing9
pathfinding9
sass9

Programming languages (17)

C#JavaC++CRustGoSassHTML

Github contributions (5)

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Irrelon/ige

Sep 2013 - Dec 2016

The Isogenic Game Engine
Role in this project:
userFull-stack Developer
Contributions:14 commits, 7 PRs, 4 pushes in 3 years 4 months
Contributions summary:Rob contributed to the Isogenic Game Engine by implementing features and fixing bugs related to core engine components, including the entity system, UI elements, and pathfinding. They improved the engine's functionality by adding features such as percentage-based dimension scaling, object group layers, and horizontal flow layout for UI elements. Furthermore, the user addressed issues related to server-side rendering, pathfinding algorithms, and style application, enhancing the overall stability and user experience of the engine.
gamegamedevgame-developmentenginespine
cucumber/cucumber-ruby

Nov 2009 - Apr 2010

Cucumber for Ruby. It's amazing!
Role in this project:
userFull-stack Developer
Contributions:7 commits in 4 months
Contributions summary:Rob primarily contributed to the HTML formatter of the Cucumber-Ruby project. They rebuilt the HTML encoder, enhanced the visual aspects and fixed an issue where snippet_text failed if the step name was nil. Furthermore, they updated the CSS to generate the new styling for the HTML output and added the step file colon line to the output. The user also added a test for main container output errors and addressed issues with failing scenario outlines.
cucumberrubyamazingpolyglot-releasetidelift
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Rob Aldred - Technical Architect at Residently