Summary
Rob Anderson is a versatile video game developer and seasoned software engineer with over two decades of experience building shipped titles across consoles and custom hardware, and eight years in his most recent professional timeline. He blends gameplay engineering, AI systems, pathfinding, animation and tooling—having contributed to projects with Sega, Electronic Arts, Sony and Microsoft—and has led end-to-end production as programmer, artist, and program manager. Skilled in Unity3D/C#, Blender3D, middleware like Havok/Kynapse, and low-level embedded platforms, he moves comfortably between high-level game design and performance-critical engineering. Notably, he architected an educational Unity-based exhibit for a local science center that combined touch-screen front ends with rigged 3D characters and robust AI, showing a knack for public-facing interactive experiences. Based in Redwood City, CA, Rob is equally at home optimizing font-delivery servers and crafting steering and state-machine systems for AAA gameplay, bringing multidisciplinary depth and pragmatic problem-solving to teams.
8 years of coding experience
27 years of employment as a software developer
Fine Arts Classical Animation Computer Science, Fine Arts Classical Animation Computer Science at Sheridan College