Rob Cornell is a Senior Manager of Creative Marketing and experienced motion designer with nearly a decade crafting performance-driven video and motion graphics for top gaming brands including Blizzard, Ubisoft, Smilegate, and NCSOFT. He combines hands-on skills in After Effects, Premiere, Blender/Cinema4D, Unity/Unreal, and Figma with data-informed UA and ASO strategies to iterate creatives against ROAS, IPM, CTR, and retention metrics. At Battle Creek Games he leads a hybrid team and build pipelines—partnering with engineering to ship in-Unity capture and scaling tools—while also authoring hiring processes and mentoring direct reports. He’s pragmatic and technical: beyond editing and VFX he built a custom AI automation suite using Claude Code to cut manual creative ops by dozens of hours weekly. Based in Los Angeles, Rob brings a storyteller’s eye to studio-grade production and a systems mindset that turns creative workflows into measurable growth levers.
9 years of coding experience
Bachelor of Arts, Broadcast and Motion Design, Bachelor of Arts, Broadcast and Motion Design at Columbia College Chicago
Contributions:2 PRs, 107 pushes, 22 branches in 4 months
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