Summary
Rob Garrett is a senior systems designer with two decades of experience shaping gameplay for PC and console titles and nine years in formal industry roles spanning Riot, ZeniMax Online, Activision, and AGBO. He has led and grown design organizations—managing 20+ designers—to deliver live-service updates and integrated feature systems for titles like The Elder Scrolls Online and League of Legends. Known for breaking down silos and instituting interdisciplinary product teams, he blends hands-on systems design with process and team-building expertise. Rob’s background includes early technical roots as a Computer Systems Programmer-Analyst in the USAF and a recent BS in Computer Science, giving him both technical rigor and creative design instincts. He brings a track record of shipping champion and live-feature work at scale and a taste for unexpected humor—evident in his self-deprecating GitHub bio. Based in Lutherville, Maryland, he now applies that mix of leadership, systems thinking, and player-focused design at AGBO.
9 years of coding experience
18 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Maryland Global Campus
Associate of Science - AS Game Design & Development, Associate of Science - AS Game Design & Development at Full Sail University