Robbie Wagner is a Gameplay Engineer with 11 years of software experience who splits his time between fintech development and building games in Unity. He designs and implements platforming and puzzle mechanics, creates editor tools to speed designer iteration, and mentors junior developers while leading technical discussions. At WaxHeart he shipped systems like balance beams, chase sequences, ladder editors, and FMOD-integrated audio logic, blending gameplay polish with production-ready engineering. Previously he developed .NET web features and AWS integrations at Athene, bringing a practical background in debugging legacy systems and version-control best practices. Based in Des Moines, he combines a maker’s curiosity—“makin’ games!” on GitHub—with disciplined delivery across both games and enterprise software.
11 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Simpson College
Contributions:89 commits, 77 pushes, 1 branch in 22 days
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Robbie Wagner - Gameplay Engineer at WaxHeart Team