Robbin Marcus

Freelance Rendering Engineer at PLAYERUNKNOWN Productions

Gelderland, Netherlands
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Summary

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Senior
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Top School
Robbin Marcus is a freelance rendering engineer with 11 years of experience shipping graphics-intensive games across consoles, VR headsets and mobile platforms. He combines deep C++ and C# expertise with a Master’s in Game & Media Technology to solve performance and portability challenges, often working end-to-end from design through QA. His background includes senior engineering roles at ForwardXP and graphics programming contributions at New World Interactive, giving him a track record of optimizing real-world titles under tight platform constraints. Comfortable with porting and cross-platform graphics pipelines, he frequently bridges internal and external teams to deliver polished visual systems. Based in Gelderland, Netherlands, he brings both industry-grade pragmatism and academic grounding to complex rendering problems.
code11 years of coding experience
job11 years of employment as a software developer
bookMaster of Science (MSc) Game & Media Technology, Master of Science (MSc) Game & Media Technology at Utrecht University
languagesDutch, English, German, French
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Stackoverflow

Stats
206reputation
10kreached
3answers
8questions
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Github Skills (57)

lz410
vulkan10
unix10
serializer10
windows10
xamarin10
linux10
serialization10
macos10
opengl-es10
opengl10
msgpack9
dotnet9
json9
csharp9

Programming languages (4)

C#C++CPython

Github contributions (5)

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Contributions:3 commits, 2 pushes, 1 branch in 1 year 3 months
RobbinMarcus/RyneEditor

Aug 2019 - Jul 2020

Contributions:4 commits, 5 pushes, 6 comments in 10 months
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Robbin Marcus - Freelance Rendering Engineer at PLAYERUNKNOWN Productions