Summary
Robbin Marcus is a freelance rendering engineer with 11 years of experience shipping graphics-intensive games across consoles, VR headsets and mobile platforms. He combines deep C++ and C# expertise with a Master’s in Game & Media Technology to solve performance and portability challenges, often working end-to-end from design through QA. His background includes senior engineering roles at ForwardXP and graphics programming contributions at New World Interactive, giving him a track record of optimizing real-world titles under tight platform constraints. Comfortable with porting and cross-platform graphics pipelines, he frequently bridges internal and external teams to deliver polished visual systems. Based in Gelderland, Netherlands, he brings both industry-grade pragmatism and academic grounding to complex rendering problems.
11 years of coding experience
11 years of employment as a software developer
Master of Science (MSc) Game & Media Technology, Master of Science (MSc) Game & Media Technology at Utrecht University
Dutch, English, German, French