Robert Acksel is a seasoned software engineer with 9 years in the automotive preproduction space, specializing in XR (VR/AR) simulations that integrate real vehicles and peripherals. He brings deep game-engine pedigree—Unity since 3.5 and Unreal since Engine 1—plus C++/C# cross-platform and embedded systems experience from AAA game development to vehicle infotainment and microservices. At IAV he architects end-to-end simulation software that interfaces directly with vehicle buses (CAN/LIN) and hardware, blending real-time graphics, HMI tweaks, and low-level vehicle manipulation. He frequently pairs bleeding-edge front-end tech (Blazor, MAUI) with performance-focused stacks (DOTS, ECS, Burst) and CI/CD for rapid prototyping. A persistent tinkerer and conference follower, he prototypes experimental games and contributes to open-source projects in his spare time, applying game-tech thinking to automotive user experiences.
10 years of coding experience
11 years of employment as a software developer
Bachelor of Science (B. Sc.) Applied Computer Science, Bachelor of Science (B. Sc.) Applied Computer Science at Hochschule für Technik und Wirtschaft Berlin
Contributions:12 commits, 1 PR, 12 pushes in 3 years
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