Summary
Robert Bailey is a Technical Narrative Designer with 11 years of experience crafting player-facing content, tooling, and systems for narrative-driven games across Unreal and live-ops mobile platforms. He has shipped weekly live content for Star Trek Timelines, contributed quest and pickup design for Wayfinder, and built narrative tooling and camera systems that enabled writers to prototype and implement cinematic beats. Comfortable coding in C#, C++, Java, JavaScript and scripting Blueprint solutions, he bridges design and engineering to streamline pipelines and improve team workflows. Award-winning student projects and a background in teaching and lab support show he pairs practical production chops with mentorship and documentation skills. Based in Austin, he avoids blockchain/NFT roles and is passionate about shaping stories at every level of gameplay engagement.
11 years of coding experience
Bachelor of Science (BS) and Master of Science (MS) Game and Interactive Media Design, Bachelor of Science (BS) and Master of Science (MS) Game and Interactive Media Design at Rochester Institute of Technology
High School, High School at South Carolina Governor's School for Science & Mathematics
English