Summary
Robert Butterworth is a Senior Technical Designer with over 26 years in games, mixed reality, and application development, currently shaping technical design at Microsoft in Vancouver. He brings deep technical-art leadership from senior roles across major studios (including Capcom, United Front Games and Krome Studios) and a long history of building pipelines, tools and production-ready art systems. Known for translating artistic vision into robust engineering workflows, he blends software development training with hands-on environmental and technical art experience. Based in Australia but primarily working in Canada’s game hubs, he pairs mentorship and studio-scale problem solving with a pragmatic focus on cross-discipline collaboration and shipping polished interactive experiences.
12 years of coding experience
1 year of employment as a software developer
Diploma of Information Technology (Software Development) Software engineering Games Development and pipelines 3D & 2D software education, Diploma of Information Technology (Software Development) Software engineering Games Development and pipelines 3D & 2D software education at Qantm College
Diploma - Multimedia User Interface design Graphics & Interactive design 2D & 3D software education Project managment, Diploma - Multimedia User Interface design Graphics & Interactive design 2D & 3D software education Project managment at TAFE Queensland
Maya and Illusion short course Maya Illusion SGI systems, Maya and Illusion short course Maya Illusion SGI systems at Silicon Studios
English, Hungarian