Robert Cook is a software engineer with a decade of experience specializing in real-time rendering, computer graphics, and AI-infused visualization, currently building software at Cruise in San Francisco. He helped found Apple’s 3D vector rendering practice on iOS Maps and later brought web-engine and full-stack expertise to grow Duelyst into a mainstream title at Counterplay Games. Skilled across OpenGL/GLSL, Objective-C, and modern full-stack tooling, he consistently focuses on performant real-time systems and reusable architecture that lowers cost of change. A pragmatic tinkerer — a “veteran bit warrior” by his own GitHub bio — he blends game-engine mentality with production-grade engineering for consumer and embedded platforms.
10 years of coding experience
7 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
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