Robert Dilorenzo

Game Designer at Studio MDHR

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Robert Dilorenzo is a combat-focused game designer and programmer with nine years of experience crafting tight, responsive player kits and enemy systems for titles ranging from Godfall-era studios to Call of Duty Warzone. He has led combat tuning, frame-by-frame animation tweaks, and cross-discipline collaboration at Counterplay and other teams, and recently shipped enemy and boss designs for No Rest for the Wicked. Comfortable both designing and implementing systems, Robert has shipped gameplay engineering work on Switch and console releases and built core systems like damage networking and shop hub expansions. He pairs technical fluency in prototyping and scripting with a storyteller’s sensibility—he’s a screenwriter and ukulele player who brings narrative rhythm to combat encounters. Based in New York, he moves fluidly between design docs, Unity/UE implementations, and playtest-driven iteration to polish feel and pacing.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Wentworth Institute of Technology
bookComputer Science, Computer Science at University of Miami
languagesEnglish
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Github Skills (5)

trend6
face-recognition5
image-recognition4
face-detection4
python4

Programming languages (1)

C#

Github contributions (5)

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robertmdilorenzo/Driftwood2

Mar 2018 - Jun 2018

Contributions:12 PRs, 39 pushes, 4 branches in 2 months
summer-projectgamesummergame-development
robertmdilorenzo/BlankRoom

Apr 2019 - Apr 2019

Contributions:5 PRs, 12 pushes in 7 days
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Robert Dilorenzo - Game Designer at Studio MDHR