Robert Dilorenzo is a combat-focused game designer and programmer with nine years of experience crafting tight, responsive player kits and enemy systems for titles ranging from Godfall-era studios to Call of Duty Warzone. He has led combat tuning, frame-by-frame animation tweaks, and cross-discipline collaboration at Counterplay and other teams, and recently shipped enemy and boss designs for No Rest for the Wicked. Comfortable both designing and implementing systems, Robert has shipped gameplay engineering work on Switch and console releases and built core systems like damage networking and shop hub expansions. He pairs technical fluency in prototyping and scripting with a storyteller’s sensibility—he’s a screenwriter and ukulele player who brings narrative rhythm to combat encounters. Based in New York, he moves fluidly between design docs, Unity/UE implementations, and playtest-driven iteration to polish feel and pacing.
9 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Wentworth Institute of Technology
Computer Science, Computer Science at University of Miami
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