Robert Ferrese

Software Engineer at Google

Redmond, Washington, United States
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Summary

👤
Senior
🎓
Top School
Robert Ferrese is a software engineer with a decade of experience building real-time and embedded systems, currently contributing to Google Cast for Smart Speakers after five years on Microsoft HoloLens. He combines strong systems chops in C++ and C# with a formal MBA in Technology Management from the University of Washington, enabling him to bridge technical depth and product strategy. Robert has shipped commercial ultrasound software and consumer experiences, led feature teams, and contributed to KhronosGroup's UnityGLTF runtime—fixing memory leaks and improving glTF model loading for Unity3D. A lifelong game developer, he has released mobile titles with 110k+ downloads and a Steam game (Moonshot), demonstrating both product delivery and creative drive. He thrives on hard engineering problems, seeks leadership roles, and brings hands-on expertise across robotics, computer vision, and embedded platforms that few engineers pair with formal business training.
code10 years of coding experience
job10 years of employment as a software developer
bookMaster of Business Administration (MBA), Focus on Technology Management, 3.8 Average GPA, Master of Business Administration (MBA), Focus on Technology Management, 3.8 Average GPA at University of Washington
bookB.S., Computer Science and Applied Physics, Minor in Math, 3.8 Average GPA, B.S., Computer Science and Applied Physics, Minor in Math, 3.8 Average GPA at Linfield College
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Github Skills (12)

texture10
texturing10
3d-graphics10
gltf10
csharp10
dotnet-core10
unity3d10
async9
asynchronous9
memory-management9
algorithms8
algorithm8

Programming languages (7)

TypeScriptC#PowerShellC++CShaderLabPython

Github contributions (5)

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KhronosGroup/UnityGLTF

Apr 2019 - May 2019

Runtime glTF 2.0 Loader for Unity3D
Role in this project:
userFull-stack Developer
Contributions:11 commits, 8 PRs, 11 comments in 1 month
Contributions summary:Robert primarily contributed to improving the runtime loading of glTF 2.0 models within the Unity3D environment. They addressed memory leaks in texture handling and added features like adding image names to textures, adding roughness values to materials, and adding cancellation support for task. Bug fixes related to stream disposing and implementing features within the importer were also a significant part of their work. Additionally, they integrated progress indication functionalities to improve user experience.
gltfunity3d
rferrese/MuchGit

Dec 2017 - Nov 2018

Contributions:6 releases, 46 pushes, 2 branches in 11 months
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