Build cross-platform native applications with the power of the Babylon.js JavaScript framework
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Full-stack Developer Contributions:83 reviews, 34 commits, 71 PRs in 1 year 11 months
Contributions summary:Robert contributed to cross-platform native application development by implementing and refining features within the Babylon.js JavaScript framework. Their work involved removing obsolete code, specifically related to `bgfx::touch`, and creating an OpenXR anchoring polyfill. Furthermore, they improved framebuffer view logic and addressed code style issues by converting tabs to spaces. The user also added support for Chrome DevTools and enhanced the HoloLens integration with clear color and transparency settings.
babylonjsjavascript-frameworkbabylonnativecpp
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Role in this project:
Back-end Developer Contributions:12 commits, 27 PRs, 121 pushes in 2 months
Contributions summary:Robert primarily focused on optimizing the ray tracing fallback layer within the DirectX graphics samples. They introduced and refined features related to geometry flags, AABB refitting, and treelet reordering for performance improvements. Additionally, the user modified code related to morton codes and made changes to other supporting files. These efforts appear to be focused on improving the efficiency and functionality of the ray tracing implementation within the sample repository.
directxgraphicwindows