Summary
Robert Meyer is a Lead Combat Designer with nine years of experience crafting systems and combat for high-profile action titles, currently leading combat and systems design at Santa Monica Studio on the God of War Ragnarök Valhalla DLC. He has shipped major releases across his career—including God of War Ragnarök, Just Cause 4, and Just Cause 3—and has repeatedly bridged design and technical implementation as a senior technical combat designer. Based in Santa Monica, he brings a player-first sensibility informed by a Film/TV and New Media degree from NYU, which helps him shape cinematic, mechanically solid encounters. Robert balances creative risk-taking with product ownership, having led DLC design and served as a product owner on Danger Rising. Outside work he maintains a coder’s mindset—“code farming life, tired and happy”—suggesting he enjoys hands-on prototyping and iterative tooling to support design.
9 years of coding experience
9 years of employment as a software developer
Bachelor's Degree Film Television and New Media, Bachelor's Degree Film Television and New Media at New York University