Robert Onulak

Software Engineer at Microsoft

Redmond, Washington, United States
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Summary

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Senior
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Top School
Robert Onulak is a software engineer with 12 years of experience specializing in tools and real-time systems, currently building Mixed Reality experiences for HoloLens at Microsoft. He brings deep C# and Unity expertise along with practical skills in Python, JavaScript, C/C++, and build automation to bridge game-grade workflows and production tooling. His background includes designing cross-team SDKs, multi-threaded build pipelines, and Unity-based authoring tools that enable non-programmers to create content at scale. A DigiPen alumnus with a math minor, he pairs system-level optimization (memory profiling, leak fixes, performance tuning) with pragmatic developer support—writing docs, wikis, and custom utilities used by dozens of engineers. An oft-overlooked strength is his knack for turning game-engine techniques into enterprise tooling, such as memory-mapped log viewers and dynamic download architectures.
code12 years of coding experience
job6 years of employment as a software developer
bookReal-Time Interactive Simulation, Computer Science, Real-Time Interactive Simulation, Computer Science at Digipen Institute of Technology
languagesc/c++, c#, java
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Github Skills (44)

nuget10
cg10
cross-platform10
openvr10
powershell-module10
hololens10
loader10
mrtk10
nuget-package10
unity3d10
dotnet9
csharp9
package-manager8
powershell8
gltf8

Programming languages (4)

C#TypeScriptPowerShellC++

Github contributions (5)

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Ziugy/HoloToolkit-Unity

Oct 2016 - May 2019

This is effectively part of the existing HoloToolkit, but is the repo that will contain all Unity specific components.
Contributions:11 pushes, 5 branches in 2 years 7 months
unity3dunityholotoolkit
Ziugy/unitysetup.powershell

Apr 2018 - Jan 2019

Powershell module for interfacing with Unity installs and projects.
Contributions:20 pushes, 1 branch in 10 months
powershellpowershell-moduleunity
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Robert Onulak - Software Engineer at Microsoft