Summary
Robert Plante is a Research Scientist and engineer with 12 years of experience building graphics-heavy systems, XR/VR applications, and tooling across C#, C++, Unity, WebGL and JavaScript. At GTRI he delivers multi-threaded OpenGL engines and WPF tooling while his past roles include VP of Engineering for a WebGL visualization firm and architecting WebGL games and particle/shader systems. He favors elegant, modular solutions and has a track record of revamping collision systems, building custom post-processing managers, and creating C++ batch tools that wrap third-party SDKs for asset optimization. Based in Atlanta, he combines a practical engineering mindset with a PhD in Computer Graphics from Georgia Tech, bringing research rigor to production challenges and an unusual emphasis on simplicity and developer-friendly tools.
12 years of coding experience
7 years of employment as a software developer
Bachelor of Fine Arts (BFA), Interactive Design and Game Development, 3.2, Bachelor of Fine Arts (BFA), Interactive Design and Game Development, 3.2 at Savannah College of Art and Design
Doctor of Philosophy - PhD, Computer Graphics, 4.0, Doctor of Philosophy - PhD, Computer Graphics, 4.0 at Georgia Institute of Technology
English, German, Spanish