Robert Realmuto

Computer Engineer at Naval Air Systems Command (NAVAIR)

Westfield, New Jersey, United States
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Summary

👤
Senior
🎓
Top School
Robert Realmuto is a computer engineer with 11 years of hands-on experience at Naval Air Systems Command (NAVAIR), bringing practical expertise in embedded and systems-level development. A Stevens Institute of Technology graduate, he pairs formal engineering training with a curious, learn-every-day mindset and a track record of shipping durable solutions in mission-driven environments. Outside government work he contributes to notable open-source projects, including backend development on the popular OoT-Randomizer where he refactored core gameplay logic and optimized item drop and collectible behavior in C. He’s comfortable navigating low-level code, texture/flag handling, and pragmatic hacks to satisfy complex constraints—skills that translate well to avionics, tooling, and legacy-system modernization. Based in Westfield, New Jersey, Robert blends disciplined engineering with a gamer’s attention to detail, often finding creative fixes that aren’t obvious at first glance.
code11 years of coding experience
bookBachelor of Engineering (B.E.), Computer Engineering, Bachelor of Engineering (B.E.), Computer Engineering at Stevens Institute of Technology
languagesEnglish
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Github Skills (13)

c1710
randomization10
hacking10
ocra10
c1110
hackclient10
reverse-engineering9
algorithms8
data-structures8
algorithm8
data-structure8
c-language3
cprogramming-language3

Programming languages (2)

LuaPython

Github contributions (5)

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OoTRandomizer/OoT-Randomizer

Nov 2022 - Dec 2022

A randomizer for Ocarina of Time.
Role in this project:
userBackend Developer
Contributions:95 reviews, 20 commits, 39 PRs in 1 month
Contributions summary:Robert implemented and refactored various features within the Ocarina of Time randomizer project. They focused on core gameplay logic, specifically adding and modifying item shuffling functionality for freestanding items, pots, crates, and beehives. The contributions included changes to the underlying C code, including the `get_items.c` file, and modifications related to collectible flags and texture handling. The user also made improvements to the item drop system, optimizing the drop ID override mechanism and implementing hacks to manage collectible behavior.
randomizerocarina-of-timeocarina
fenhl/OoT-Randomizer

Jan 2022 - Feb 2023

A randomizer for Ocarina of Time.
Contributions:514 commits, 1 push in 1 year
randomizerocarina-of-timeocarina
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