COLLADA to glTF converter
Role in this project:
Back-end Developer Contributions:2 releases, 262 commits, 111 PRs in 4 years 3 months
Contributions summary:Robert focused on improving the COLLADA to glTF converter, addressing issues with camera aspects, depth masks, and vertex attributes. They corrected capitalization inconsistencies, optimized code by removing unnecessary attributes based on material properties, and implemented fixes for morph target animations and texture handling. Their contributions primarily revolved around refining the core conversion logic and ensuring correct glTF output.
colladagltf
Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
Role in this project:
Back-end Developer Contributions:338 commits, 89 PRs, 326 pushes in 1 year 1 month
Contributions summary:Robert primarily contributed to content pipeline tools for optimizing glTF assets. Their work involved updating and modifying shader URIs for testing and implementing or adapting to different text file endings used. These changes included directly modifying shaders in Javascript test files, which could relate to either tooling development or optimizations for the build process.
content-pipelinegltf3d-converter