Robert Taglang

Senior Software Engineer at Google

New York, New York, United States
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Summary

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Rockstar
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Top School
Robert Taglang is a Senior Software Engineer based in New York with 13 years of experience building robust back-end systems and content pipelines, currently at Google. He brings deep expertise in 3D asset formats and conversion tooling—contributing to prominent Khronos and Cesium projects like glTF, COLLADA2GLTF, and obj2gltf—where he improved converters, refactored async flows to Promises, and hardened tooling for 3D tiles. Robert’s work blends careful correctness (schema fixes, texture/vertex handling) with practical engineering (error handling, gzip/build stability), reflecting both research roots and production-grade delivery. He has a steady track record across startups and large organizations, pairing hands-on code contributions with test and automation improvements that reduce friction in complex asset pipelines.
code13 years of coding experience
job9 years of employment as a software developer
bookBachelor’s Degree, Computer Engineering, Bachelor’s Degree, Computer Engineering at Drexel University
bookHigh School, High School at Barnegat High School
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Github Skills (38)

tiles10
javascript10
c-language10
data-conversion10
3d-graphics10
gltf10
animation10
convert10
converter10
testing10
file-operations10
3d-models10
collada10
fileio10
3d10

Programming languages (10)

TypeScriptC++ShellCBatchfileJavaScriptMathematicaVala

Github contributions (5)

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KhronosGroup/COLLADA2GLTF

Apr 2016 - Jul 2020

COLLADA to glTF converter
Role in this project:
userBack-end Developer
Contributions:2 releases, 262 commits, 111 PRs in 4 years 3 months
Contributions summary:Robert focused on improving the COLLADA to glTF converter, addressing issues with camera aspects, depth masks, and vertex attributes. They corrected capitalization inconsistencies, optimized code by removing unnecessary attributes based on material properties, and implemented fixes for morph target animations and texture handling. Their contributions primarily revolved around refining the core conversion logic and ensuring correct glTF output.
fbxcolladagltfconverter
CesiumGS/gltf-pipeline

Apr 2016 - Jun 2017

Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
Role in this project:
userBack-end Developer
Contributions:338 commits, 89 PRs, 326 pushes in 1 year 1 month
Contributions summary:Robert primarily contributed to content pipeline tools for optimizing glTF assets. Their work involved updating and modifying shader URIs for testing and implementing or adapting to different text file endings used. These changes included directly modifying shaders in Javascript test files, which could relate to either tooling development or optimizations for the build process.
globepipelinewebgl2playcanvas3d-converter
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Robert Taglang - Senior Software Engineer at Google