Nez is a free 2D focused framework that works with MonoGame and FNA
Role in this project:
Game Developer / Software Engineer Contributions:7 commits, 5 PRs, 7 comments in 11 days
Contributions summary:Robert made several contributions to the Nez game framework, focusing on improving the Mesh component. They added support for `PrimitiveType.TriangleStrip`, refined the bounds recalculation logic, and fixed a Triangulator issue. Additionally, the user refactored the `Ui.Stage.update()` method for multi-touch input and updated screen orientation. These changes indicate a focus on enhancing rendering capabilities, improving input handling, and expanding platform support.
monogamefnanezfarseerphysics
Contributions:16 PRs, 16 pushes, 17 branches in 3 years