Roberto De Ioris

Software Architect at Duality AI

Rome, Lazio, Italy
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Summary

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Rockstar
Roberto De Ioris is a software architect with a decade of experience building system- and graphics-level software, specializing in Unreal Engine integrations, rendering, and low-level networking. He has co-founded companies and led engineering efforts across startups and studios, contributing production C++ work (DirectX12, Unreal) and tooling like UnrealEnginePython and LuaMachine. An active open-source maintainer and author of projects including glTFRuntime and contributions to uWSGI, he blends practical engine programming with systems expertise. At Duality AI he focuses on system and network programming for real-time 3D applications, drawing on a long history as owner/CTO of Unbit and creator of developer-facing libraries. Colleagues know him for tackling tricky bindings and coroutine/state management problems—skills that surface in both engine plugins and blockchain RPC work. Based in Rome, he pairs deep technical craftsmanship with an educator’s instinct from years teaching game-music programming and graphics.
code10 years of coding experience
job22 years of employment as a software developer
languagesEnglish, Italian
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Stackoverflow

Stats
66reputation
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1answer
0questions
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Github Skills (26)

unreal-engine-510
unreal-engine-410
uwsgi10
apidoc10
rs10
lua10
api10
unreal10
blockchain10
rust10
documentation10
scripting9
c-language9
cprogramming-language9
coroutines8

Programming languages (6)

C#TypeScriptC++CRustPython

Github contributions (5)

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rdeioris/LuaMachine

Oct 2018 - Jan 2023

Unreal Engine Plugin for Lua APIs implementation
Role in this project:
userBack-end Developer
Contributions:42 releases, 610 commits, 23 PRs in 4 years 4 months
Contributions summary:Roberto primarily focused on improving the LuaMachine plugin for Unreal Engine. Their contributions centered around enhancing state management, implementing return value handling, and enabling support for custom table operations within the Lua environment. Moreover, the user introduced features like support for Lua coroutines, further expanding the plugin's scripting capabilities. These changes demonstrate a strong understanding of Lua's language features and its integration within the Unreal Engine ecosystem.
luaunreal-engineblueprintunrealplugin
unbit/uwsgi-docs

Jun 2020 - Oct 2022

Official uWSGI docs, examples, tutorials, tips and tricks
Role in this project:
userTechnical Writer
Contributions:7 commits, 3 PRs, 8 pushes in 2 years 4 months
Contributions summary:Roberto primarily focused on updating the uWSGI documentation. Their contributions include creating a changelog entry for version 2.0.19.1, which detailed bug fixes and changes. They also updated the index and download pages, reflecting the latest release and project information such as links to the latest versions and contact information.
tricksuwsgitips-and-tricks
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Roberto De Ioris - Software Architect at Duality AI