Summary
Roberto Hradec is a Head of Research and Development with 14+ years building production rendering pipelines and artist-facing tools for film and games, combining deep C/C++ and shader expertise with hands-on Maya artistry. He has led R&D and shading teams at major studios (MPC, Image Engine, Digital Domain, Radical) and now architects Linux-based pipelines, storage and Proxmox clusters at AtomoVFX. Roberto specializes in Renderman, Arnold, VRay, Gaffer and Cortex integrations, procedural shading, and real-time CGFX workflows, and he uniquely approaches development from the artist’s perspective to streamline and improve creative workflows. Notably, he designed a custom cache filesystem that boots cloud render VMs into the studio pipeline transparently, making cloud instances appear as local renderfarm nodes. He pairs deep rendering research with practical pipeline automation, network/storage administration and cloud integration to remove friction from production.
14 years of coding experience
Bachelor Computer Science, Bachelor Computer Science at Faculdades Associadas de Sao Paulo