Roberto Hradec

Head Of Research And Development at AtomoVFX

Vancouver, British Columbia, Canada
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Summary

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Senior
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Top School
Roberto Hradec is a Head of Research and Development with 14+ years building production rendering pipelines and artist-facing tools for film and games, combining deep C/C++ and shader expertise with hands-on Maya artistry. He has led R&D and shading teams at major studios (MPC, Image Engine, Digital Domain, Radical) and now architects Linux-based pipelines, storage and Proxmox clusters at AtomoVFX. Roberto specializes in Renderman, Arnold, VRay, Gaffer and Cortex integrations, procedural shading, and real-time CGFX workflows, and he uniquely approaches development from the artist’s perspective to streamline and improve creative workflows. Notably, he designed a custom cache filesystem that boots cloud render VMs into the studio pipeline transparently, making cloud instances appear as local renderfarm nodes. He pairs deep rendering research with practical pipeline automation, network/storage administration and cloud integration to remove friction from production.
code14 years of coding experience
bookBachelor Computer Science, Bachelor Computer Science at Faculdades Associadas de Sao Paulo
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Stackoverflow

Stats
191reputation
28kreached
2answers
0questions
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Github Skills (200)

ipmi10
vga10
snapcraft10
sandstorm10
atmel10
scons10
moonlight10
octoprint10
hardware10
gear-vr10
transifex10
maya10
houdini10
code-generator10
scene10

Programming languages (20)

C#PowerShellJavaC++CMakefileGoPerl

Github contributions (5)

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hradec/gaffer

Jun 2015 - Apr 2023

Contributions:3 releases, 1 PR, 275 pushes in 7 years 11 months
hradec/kankun

Nov 2017 - Feb 2023

Contributions:24 pushes, 1 branch in 5 years 3 months
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Roberto Hradec - Head Of Research And Development at AtomoVFX