Roberto Parolin is a senior engineering manager and principal software engineer with over two decades of industry experience and more than a decade in leadership roles, currently at NVIDIA after tenures at EA, Disney, Roblox and Modular. He blends deep C++ systems expertise with people and delivery leadership, driving high-performance, cross-platform back-end projects and mentoring teams across game and graphics-focused organizations. Roberto contributes to prominent open-source efforts like EA's EASTL, where he resolved platform-specific build issues and improved character-width feature handling—evidence of his attention to portability and code quality. Based in Greater Vancouver, he is known for turning complex platform constraints into pragmatic engineering solutions while fostering reliable, production-grade systems.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Role in this project:
Back-end Developer
Contributions:37 releases, 162 commits, 195 PRs in 4 years 2 months
Contributions summary:Roberto primarily contributed to improving and maintaining the EA Standard Template Library (EASTL), focusing on cross-platform compatibility and code quality. Their work involved fixing build issues on Ubuntu with GCC and enabling builds for macOS, showcasing proficiency in handling platform-specific configurations. Further commits addressed VS2012-related issues and enhanced the existing features related to char16/32/wchar feature defines, demonstrating a good understanding of C++ and STL.
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
Contributions:1 release, 21 commits, 2 PRs in 11 months
facilitiesthe-standardsimilarc-library
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