Roberto Pesando

Technical Lead Computer Graphics at Protocube Reply

Turin, Piedmont, Italy
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Summary

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Senior
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Top School
Roberto Pesando is a Technical Lead in Computer Graphics with 13 years of experience building real-time 3D and visualization solutions from asset pipelines to ML-enhanced graphics. Based in Turin, he leads Protocube Reply’s real-time 3D team and has a strong background in shader development, compute/geometry shader optimizations, and technical art across Unity, HLSL/GLSL, and console targets. His work spans full-stack systems and visualization tooling, having founded Polymole to deliver both graphics R&D and distributed web services, and he applies machine learning to computer graphics and vision problems. Currently completing an M.Sc. thesis on physically based rendering and real-time path tracing with volumetric translucent materials, he combines academic rigour with hands-on production experience. He’s also an active creative coder—developing shaders, path tracers and experiments on Shadertoy—bringing a designer’s eye to technically complex rendering challenges.
code12 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at Università degli Studi di Torino
languagesEnglish, Italian
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Github Skills (115)

nodejs-api10
multer10
shader10
glsl10
decorators10
compilation10
universe10
leaflet10
fragment-shader10
rendering9
editor9
middleware9
javascript9
color-scheme9
telegram-bot9

Programming languages (9)

TypeScriptJavaC++SCSSJavaScriptGoPHPGLSL

Github contributions (5)

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psicomante/CLIPS-sublime

Jun 2013 - May 2016

Contributions:5 commits, 5 pushes, 3 branches in 2 years 11 months
Contributions:10 pushes, 1 tag in 8 months
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Roberto Pesando - Technical Lead Computer Graphics at Protocube Reply