Technical Lead Computer Graphics at Protocube Reply
Turin, Piedmont, Italy
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Summary
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Senior
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Roberto Pesando is a Technical Lead in Computer Graphics with 13 years of experience building real-time 3D and visualization solutions from asset pipelines to ML-enhanced graphics. Based in Turin, he leads Protocube Reply’s real-time 3D team and has a strong background in shader development, compute/geometry shader optimizations, and technical art across Unity, HLSL/GLSL, and console targets. His work spans full-stack systems and visualization tooling, having founded Polymole to deliver both graphics R&D and distributed web services, and he applies machine learning to computer graphics and vision problems. Currently completing an M.Sc. thesis on physically based rendering and real-time path tracing with volumetric translucent materials, he combines academic rigour with hands-on production experience. He’s also an active creative coder—developing shaders, path tracers and experiments on Shadertoy—bringing a designer’s eye to technically complex rendering challenges.
12 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at Università degli Studi di Torino
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Roberto Pesando - Technical Lead Computer Graphics at Protocube Reply