Summary
Robin Bonhoure is a Senior Technical Artist with 10 years of experience crafting tools, shaders, and pipelines for games and cinematic production, currently based in Canada and working at Umanaia. He brings deep hands-on expertise in Unreal and Houdini, plus a history of building production tooling and shader systems across studios including Motive, Ubisoft Montréal, and Nvizzio. Robin has led programming for production tools and Unity3D workflows (C#, Maxscript, Python, JavaScript) and is comfortable across VFX, UI/UX, optimization and cinematics. His background blends traditional 3D art—modeling, texturing, animation—with engineering discipline, enabling fast iteration and reliable pipelines. Notably, he has a track record of improving studio efficiency through MAXScript and custom engine integrations dating back to early career projects in France. He pairs a creator’s eye with technical rigor to solve complex art-production bottlenecks.
10 years of coding experience
Concepteur 3D, 3D, Modélisation, Animation, Scenario, Jeux video, Concepteur 3D, 3D, Modélisation, Animation, Scenario, Jeux video at Creajeux
High School, High School at Lycée Blaise Pascal
French, English