Robin Bonhoure

Senior Technical Artist at Umanaia

Canada
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Summary

👤
Senior
🎓
Top School
Robin Bonhoure is a Senior Technical Artist with 10 years of experience crafting tools, shaders, and pipelines for games and cinematic production, currently based in Canada and working at Umanaia. He brings deep hands-on expertise in Unreal and Houdini, plus a history of building production tooling and shader systems across studios including Motive, Ubisoft Montréal, and Nvizzio. Robin has led programming for production tools and Unity3D workflows (C#, Maxscript, Python, JavaScript) and is comfortable across VFX, UI/UX, optimization and cinematics. His background blends traditional 3D art—modeling, texturing, animation—with engineering discipline, enabling fast iteration and reliable pipelines. Notably, he has a track record of improving studio efficiency through MAXScript and custom engine integrations dating back to early career projects in France. He pairs a creator’s eye with technical rigor to solve complex art-production bottlenecks.
code10 years of coding experience
bookConcepteur 3D, 3D, Modélisation, Animation, Scenario, Jeux video, Concepteur 3D, 3D, Modélisation, Animation, Scenario, Jeux video at Creajeux
bookHigh School, High School at Lycée Blaise Pascal
languagesFrench, English
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Github Skills (69)

post-processing9
entity9
unity3d8
extension-methods8
design-patterns7
effects7
code-generation7
entity-system7
tdd7
csharp7
game-development6
entity-component6
tabletop-simulator6
entity-component-system6
crossword5

Programming languages (4)

C#TypeScriptC++Python

Github contributions (5)

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Ziboo/AliceInZomboidland

Feb 2022 - Feb 2022

Contributions:4 pushes, 1 branch in 4 days
Contributions:4 commits in 29 days
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Robin Bonhoure - Senior Technical Artist at Umanaia