Robin Dousse is a French 3D graphics engineer with 10 years of hands-on experience building rendering systems and production tools, currently contributing to Adobe Substance 3D. He started programming in C/C++ as a hobby and progressed through academic specializations in embedded systems, image and signal processing, and real-time 3D, bringing a strong foundation in both research and production engineering. Previously he led 3D rendering, mesh processing, cross-platform deployment and build systems at SurgAR and implemented features for Substance Alchemist, demonstrating expertise across the graphics pipeline. Robin balances professional work with a steady stream of personal projects in 3D modeling and texturing, many showcased on his portfolio, which reflect a maker’s curiosity and practical experimentation. Based in Clermont-Ferrand, he blends scientific rigor with applied creativity and a history of shipping tools used in VFX, games, and AR workflows.
10 years of coding experience
4 years of employment as a software developer
Master SETSIS : Système Embarqué et Traitement du Signal de l'Image et du Son, Informatique Physique, Admis, Master SETSIS : Système Embarqué et Traitement du Signal de l'Image et du Son, Informatique Physique, Admis at Université Blaise Pascal (Clermont-II) - Clermont-Ferrand
DUT Info & Imagerie Numérique, Programmation & Infographie 3D, Admis, DUT Info & Imagerie Numérique, Programmation & Infographie 3D, Admis at IUT Imagerie Le Puy en Velay
Licence Professionnelle, 3D Temps Réel Et Réalité Virtuelle, Admis, Licence Professionnelle, 3D Temps Réel Et Réalité Virtuelle, Admis at IUT Le Puy En Velay
A vulkan implementation of a PBR material viewer, interfaced with Qt
Contributions:34 commits, 8 PRs, 31 pushes in 7 months
pyside6vulkanpbrpyqtviewer
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Robin Dousse - 3D Graphics Engineer at Adobe Substance 3D