Summary
Robin Lindh is a spatial computing leader and engineer with 14 years of experience building interactive systems, games, and developer tooling from Gothenburg, Sweden. As Director of Spatial Computing at Auki Labs he architects networks and runtime systems that help devices, AI and robots perceive and act in the physical world, after leading shared AR app development as Matterless Studio CTO. He co-founded two indie game studios, shipped a multi-platform title (Source of Madness) and brings hands-on experience across game programming, audio, machine learning and full-stack development. Comfortable toggling between strategic architecture and active coding, Robin’s background in embedded GUIs, CI/tooling and mobile makes him adept at turning spatial research into production-ready experiences.
14 years of coding experience
12 years of employment as a software developer
Master of Science (M.Sc.), Game and Software Engineering, Master of Science (M.Sc.), Game and Software Engineering at Blekinge Institute of Technology
Matematik & Data, Matematik & Data at Katedralskolan
English, Swedish, kinesiska