Summary
Robin Pipirs is a Senior Software Engineer with 11 years of experience, currently focused on server reliability for World of Warcraft at Blizzard Entertainment. He brings deep embedded C/C++ expertise from building cellular-connected Bosch e-bike modules and freelancing on Unreal Engine C++ projects, blending low-level systems thinking with game and cloud-scale reliability. Comfortable across stacks—C#, .NET, Python, JavaScript and cloud environments—he has a history of shipping product-facing firmware and backend systems. Based in Halmstad, Sweden, Robin pairs hands-on debugging skills with a developer-teacher background, having led student projects and taught programming, which helps him translate complex technical problems into practical, maintainable solutions. An unassuming polyglot engineer, he often bridges embedded hardware constraints and large-scale server reliability needs.
11 years of coding experience
5 years of employment as a software developer
Bachelor's degree Computer science, Bachelor's degree Computer science at Halmstad University