Robin Smekens

Senior Game Engineer at YAGER

Ghent Metropolitan Area Belgium
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Summary

👤
Senior
🎓
Top School
Robin Smekens is a Senior Game Engineer with nine years of experience focused on gameplay systems, AI, and performance optimization, currently shaping both gameplay and backend architecture for The Cycle Frontier at YAGER. He progressed from junior roles to senior responsibility within the same studio, blending C++/UE4 expertise with backend engineering to ship live-service multiplayer features. Based in Ghent, Belgium, Robin pairs hands-on systems design with tooling and optimization work that keeps complex game loops performant under live conditions. His background in game development and early web/PHP experience gives him a pragmatic, full-stack perspective uncommon in pure gameplay engineers.
code10 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Game Development, Bachelor's degree, Game Development at Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool
bookModern Science, Modern Science at Stella Matutina college lede
bookInformatics, Informatics at Sint-Maarteninstituut Aalst
booksecundair, Informatics, secundair, Informatics at DeHandelsschool Aalst
bookSchool of commerce, School of commerce at Sint-Maarteninsituut
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Github Skills (10)

reflection4
godot4
rust4
game-development4
proxies2
compile-time2
metaprogramming2
cpp2
imgui1
static-reflection1

Programming languages (2)

C++Rust

Github contributions (5)

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PizzaCutter/SplineArea

Apr 2020 - Aug 2021

Contributions:19 commits, 17 pushes, 1 branch in 1 year 4 months
PizzaCutter/Fobble

Mar 2020 - Apr 2020

Contributions:30 pushes, 1 branch in 28 days
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