Summary
Robin Smekens is a Senior Game Engineer with nine years of experience focused on gameplay systems, AI, and performance optimization, currently shaping both gameplay and backend architecture for The Cycle Frontier at YAGER. He progressed from junior roles to senior responsibility within the same studio, blending C++/UE4 expertise with backend engineering to ship live-service multiplayer features. Based in Ghent, Belgium, Robin pairs hands-on systems design with tooling and optimization work that keeps complex game loops performant under live conditions. His background in game development and early web/PHP experience gives him a pragmatic, full-stack perspective uncommon in pure gameplay engineers.
10 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Game Development, Bachelor's degree, Game Development at Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool
Modern Science, Modern Science at Stella Matutina college lede
Informatics, Informatics at Sint-Maarteninstituut Aalst
secundair, Informatics, secundair, Informatics at DeHandelsschool Aalst
School of commerce, School of commerce at Sint-Maarteninsituut