Robin Thunström is a software engineer with 13 years of experience focused on interactive systems and VR, currently contributing at Embark Studios after a stint as a senior game developer at Gleechi. He spent seven years at Tobii working on emerging eye-tracking applications and completed a master’s thesis on gaze-contingent techniques and system latency, giving him deep domain expertise in foveated rendering and real-time gaze processing. Based in Sweden, Robin blends research-driven problem solving with practical game and VR engineering, moving concepts from prototype to production. Colleagues describe him as someone who thrives at the intersection of perceptual research and systems engineering, quietly optimizing user experience through latency-aware solutions.
13 years of coding experience
8 years of employment as a software developer
Master's degree, Computer Games & Software Engineering, Master's degree, Computer Games & Software Engineering at Blekinge Tekniska Högskola
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Robin Thunström - Software Engineer at Embark Studios