Robin Thunström

Software Engineer at Embark Studios

Sweden
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Summary

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Rockstar
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Top School
Robin Thunström is a software engineer with 13 years of experience focused on interactive systems and VR, currently contributing at Embark Studios after a stint as a senior game developer at Gleechi. He spent seven years at Tobii working on emerging eye-tracking applications and completed a master’s thesis on gaze-contingent techniques and system latency, giving him deep domain expertise in foveated rendering and real-time gaze processing. Based in Sweden, Robin blends research-driven problem solving with practical game and VR engineering, moving concepts from prototype to production. Colleagues describe him as someone who thrives at the intersection of perceptual research and systems engineering, quietly optimizing user experience through latency-aware solutions.
code13 years of coding experience
job8 years of employment as a software developer
bookMaster's degree, Computer Games & Software Engineering, Master's degree, Computer Games & Software Engineering at Blekinge Tekniska Högskola
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Github Skills (85)

windows10
steamvr10
rust10
wayland10
flamegraph10
android10
android-ndk10
macos10
ios10
x1110
windowing10
rust-lang9
sdk9
audio9
alsa9

Programming languages (4)

C#C++RustGo

Github contributions (5)

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Hoodad/hoodad.github.io

Feb 2017 - Nov 2021

Contributions:34 pushes, 1 branch in 4 years 10 months
Contributions:92 commits in 8 months
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Robin Thunström - Software Engineer at Embark Studios