Robin Vierich

Game Developer at Fictions

Old Toronto, Ontario, Canada
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Summary

👤
Senior
🎓
Top School
Robin Vierich is a game developer and technical leader with 11 years of experience designing gameplay systems and leading engineering teams across indie and publisher-backed studios. He has led core ECS gameplay architecture, real-time AI, and performance-driven graphics systems—ship-ready work that includes a dynamic skinned-mesh decal renderer and multi-threaded AI with 10x optimizations. Robin has hired and mentored programmers, coordinated cross-disciplinary pipelines, and presented technical work at GDC, showing both hands-on implementation and clear communication. Past roles span VR research, tool and pipeline creation, and cloud-backed client-server systems, giving him a pragmatic, systems-level view of game development. Based in Old Toronto, he blends low-level engine craft with production leadership to deliver stable milestones and fast iteration on novel IP.
code11 years of coding experience
job17 years of employment as a software developer
bookBASc Computer Engineering, BASc Computer Engineering at University of Waterloo
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Stackoverflow

Stats
1,022reputation
220kreached
31answers
7questions
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Github Skills (24)

countdown10
rendering10
timer10
renderer10
webgl9
glsl9
decorators9
rendering-engine9
data-visualization8
canvas8
pixijs8
fastest8
canvas2d8
javascript8
threejs8

Programming languages (3)

TypeScriptJavaScriptRuby

Github contributions (5)

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uken/react-countdown-timer

Dec 2014 - Feb 2016

A timer component for React that counts down to zero for a specified number of milliseconds.
Contributions:16 commits, 5 PRs, 6 pushes in 1 year 3 months
reactzerocountstimercountdown
rvierich/react-workshop

Jun 2015 - Jun 2015

Contributions:12 pushes, 4 branches in 6 days
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Robin Vierich - Game Developer at Fictions