Robin Vierich is a game developer and technical leader with 11 years of experience designing gameplay systems and leading engineering teams across indie and publisher-backed studios. He has led core ECS gameplay architecture, real-time AI, and performance-driven graphics systems—ship-ready work that includes a dynamic skinned-mesh decal renderer and multi-threaded AI with 10x optimizations. Robin has hired and mentored programmers, coordinated cross-disciplinary pipelines, and presented technical work at GDC, showing both hands-on implementation and clear communication. Past roles span VR research, tool and pipeline creation, and cloud-backed client-server systems, giving him a pragmatic, systems-level view of game development. Based in Old Toronto, he blends low-level engine craft with production leadership to deliver stable milestones and fast iteration on novel IP.
11 years of coding experience
17 years of employment as a software developer
BASc Computer Engineering, BASc Computer Engineering at University of Waterloo
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