Summary
Robin Wang is a gameplay designer with a decade of experience crafting combat, level, and quest systems across indie and AAA projects using Unity and Unreal. After earning an MS in Game Design and Development from USC Games, he interned at EA on EA SPORTS FC Mobile and contributed to projects at Tencent and KongZhong before joining NetEase to work on ANANTA. He blends rapid prototyping and practical project management to iterate complex systems quickly, with credits spanning a 2.5D platform-adventure, an ARPG side quest, and MMO design. Comfortable both implementing systems and scripting in Unity, he’s equally at home designing high-level player flows and tuning combat feel. Based in Irvine, CA, Robin brings cross-cultural experience from China and the US and a track record of shipping polished gameplay features in collaborative teams. He’s known for turning ambitious design concepts into playable prototypes that reveal new gameplay possibilities early in development.
10 years of coding experience