Rodrigo Monteiro

Chief Technology Officer at Chucklefish Limited

United Kingdom
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Summary

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Rockstar
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Top School
Rodrigo Monteiro is a veteran game programmer and technology leader with over two decades of hands-on experience, currently serving as CTO at Chucklefish and guiding the Halley game engine used across PC and consoles. He began shipping tools and subtitle software with Aegisub and progressed through roles from lead developer to technical director, combining deep C++ engine work with Unity and systems-level experience. Rodrigo excels at real-time simulations, graphics, geometry and algorithmic problem-solving, and he still enjoys tackling obscure data-structure challenges and speed-programming competitions. His contributions to Halley include editor tooling, material uniform systems and frame-debugger optimizations, reflecting a practical focus on both developer ergonomics and runtime performance. Based in the UK, he pairs a strong academic background in computer science and mechatronics with a long track record of shipping commercial and indie titles.
code10 years of coding experience
job15 years of employment as a software developer
bookComputer Science, Computer Science at Universidade Federal de Santa Catarina
bookMechatronics Robotics and Automation Engineering, Mechatronics Robotics and Automation Engineering at USP - Universidade de São Paulo
languagesEnglish, Portuguese
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Stackoverflow

Stats
410reputation
54kreached
7answers
4questions
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Github Skills (16)

c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
ui-design9
front-end-development9
performance-optimization9
uid9
continuation6
unity-game-engine6
client-server6
multithreading6
closures6
keyboard6

Programming languages (2)

C#C++

Github contributions (5)

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amzeratul/halley

Jan 2016 - Jan 2023

A lightweight game engine written in modern C++
Role in this project:
userBack-end Developer
Contributions:2 reviews, 5442 commits, 39 PRs in 7 years 1 month
Contributions summary:Rodrigo made several contributions to a lightweight game engine, specifically focusing on improving the editor tools. They implemented and improved features related to material uniforms and data storage for sprite configuration, including introducing features such as specifying granularity and supporting additional data types in the UI. The user also addressed bugs and implemented optimizations for several parts of the engine, including the code related to frame debugger.
cppgamedevgameenginec-plus-plusgame-development
amzeratul/emund

May 2020 - Jan 2022

Contributions:81 commits, 78 pushes, 1 branch in 1 year 8 months
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Rodrigo Monteiro - Chief Technology Officer at Chucklefish Limited