Summary
Rodrigo Vieira is a Senior Technical Artist with 11 years of multidisciplinary experience blending art, engineering and project management to deliver high-fidelity visuals and production-ready tools for AAA games. He specializes in procedural environment tools (Houdini), shader and material authoring (HLSL, Unity C#, Unreal Blueprints), and pipeline automation using Python, MEL and VEX, with a pragmatic focus on gameplay and player experience. Having led technical art teams and taught game design, he pairs hands-on shader/VFX work with clear documentation and best-practice pipelines that scale across studios. Based in Vancouver, he brings an electrical engineering foundation and an MBA in project management to technical decisions, enabling him to bridge creative, technical and managerial perspectives. Known for a curious, code-first approach to art—summed up by his “what I cannot create, I do not understand” ethos—he thrives on turning complex visual problems into elegant, engine-ready solutions.
11 years of coding experience
7 years of employment as a software developer
Master of Business Administration - MBA Project Management, Master of Business Administration - MBA Project Management at Ibmec
Bachelor of Technology - BTech Game Development, Bachelor of Technology - BTech Game Development at PUC Minas
Bachelor of Science - BS Electrical and Electronics Engineering, Bachelor of Science - BS Electrical and Electronics Engineering at Universidade Federal de Minas Gerais
Game Design, Game Design at Vancouver Film School
English, Portuguese, Spanish