Rodrigo Villani is an Unreal Engine expert engineer with over a decade of hands-on experience building performant, maintainable C++ systems, editor plugins, and tooling for games and simulations. He has shipped features and performance wins on high-profile projects like Homeworld 3 and multiplayer military sims, and has owned complex subsystems from character creation to replication graphs and custom compute shaders. Equally comfortable in tech art, animation (ControlRig, Animation Blueprints), UI (UMG/Slate) and profiling, he bridges engineering and art to deliver data-driven visuals and efficient runtime systems. A seasoned instructor and marketplace author, he frequently publishes tutorials and engine changes, and brings an unusual blend of photography/design sensibility to cinematics and UI work. Based in New Westminster, Canada, Rodrigo continues to explore Unreal’s depths in spare time, turning curiosities into practical engine improvements.
9 years of coding experience
13 years of employment as a software developer
Computer Graphics, Computer Graphics at École Georges Méliès
Spanish Language and Literature, Spanish Language and Literature at Languages Study Center E.E. Prof. Mauro de Oliveira
Professional Training on Computer Graphics software, Computer Graphics, Professional Training on Computer Graphics software, Computer Graphics at Saga School of Art, Game and Animation
English Language and Literature/Letters, English Language and Literature/Letters at CNA
Game and Interactive Media Design, Game and Interactive Media Design at Alpha Channel
Bachelor of Technology - BTech, Computer graphics, semiotics, graphic design, Bachelor of Technology - BTech, Computer graphics, semiotics, graphic design at Impacta Tecnologia
Contributions:1 release, 13 commits, 8 pushes in 3 years 11 months
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Rodrigo Villani - Unreal Expert Engineer at Haymaker VR