Rofli S is a product-focused technology executive and COO based in São Paulo who concentrates on elevating QA and observability for mobile games. With roughly a decade in leadership and 17 years of hands-on experience in game engineering and tooling, he has driven measurable reliability gains—cutting incident response time and saving 50+ on-call hours monthly through redesigned monitoring and alerting. He has led cross-disciplinary teams (engineers, QAs, artists, product) to accelerate content pipelines, turning multi-day tasks into minutes and increasing dynamic content fill rates from 10% to 30%. As CTO at Kakunyn he emphasizes "QA with code," blending technical automation with operational strategy to scale liveops and reduce errors. His background spans startups to large studios, and he pairs an MBA from USP with practical multilingual experience (including Japanese study), reflecting both business acumen and cultural adaptability. Notably, he builds developer-facing tools and processes that surface stability improvements early, making reliability a feature rather than an afterthought.
10 years of coding experience
14 years of employment as a software developer
Master of Business Administration - MBA, Business Management, Master of Business Administration - MBA, Business Management at MBA USP/Esalq
Bacharelado, Game Designer and Planner, Bacharelado, Game Designer and Planner at Universidade Anhembi Morumbi
Language course, 日本語 ー japanese language, Language course, 日本語 ー japanese language at 横浜デザイン学院
UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.
Contributions:4 releases, 2 reviews, 96 commits in 8 months
upm-packageimmediate-modegui-libraryupmgui
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