Roger Law is a Senior Game Engine Programmer with nine years’ experience building and optimizing real-time rendering systems for AAA titles across PC and console platforms. He specializes in modern graphics APIs (DirectX, Vulkan), GPU optimization, and advanced shader development, with recent work implementing physically based underwater volumetrics and mobile-optimized volumetric clouds in Unreal Engine 5. At Ubisoft he led rendering efforts and managed a small team while working on low-level platform and graphics memory systems for next-gen consoles. Now at Tencent Lightspeed Studios he focuses on cross-platform visual features and scalable shadowing for mobile renderers, demonstrating an uncommon blend of console-grade fidelity applied to constrained hardware. A DigiPen computer science graduate, he pairs deep engine-level expertise with a collaborative approach to ship artist-facing tools and performant visuals. Outside core work he also identifies as a product-minded coder, bridging PM perspectives with hands-on implementation.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at DigiPen Institute of Technology
Contributions:2 PRs, 89 pushes in 2 years 5 months
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Roger Law - Senior Game Engine Programmer at Tencent Games