Roger Liu

Senior Software Engineer at Microsoft

Bellevue, Washington, United States
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Summary

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Rockstar
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Top School
Roger Liu is a Senior Software Engineer with seven years of experience building immersive and cloud-scale systems, currently driving VR and real-time features at Unity after contributing significant Mixed Reality work at Microsoft. He helped enable Oculus Quest support and led major MRTK releases, adding novel interactions like Eye Gaze Pinch and improving cross-platform teleport and manipulation UX in a widely used open-source Unity toolkit. His background in AI from Carnegie Mellon underpins past work on ML-enabled products at Microsoft—ranging from High Availability for Spark in SQL Big Data Clusters to Azure ML VM tooling—and experimental game AI and independent game development. Comfortable across full-stack Unity, systems, and ML integrations, he combines research-led ideas with production rigor and a knack for high-quality presentation despite constrained assets.
code7 years of coding experience
bookMaster of Science - MS, Artificial Intelligence, Master of Science - MS, Artificial Intelligence at Carnegie Mellon University School of Computer Science
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Github Skills (13)

virtual-reality10
hand-tracking10
csharp10
windows-mixed-reality10
augmented-reality10
dotnet-core10
unity3d10
ui-design9
front-end-development9
uid9
3d-graphics8
scene8
scene-manager8

Programming languages (6)

C#JavaBatchfileScalaGoPython

Github contributions (5)

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This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
userFull-stack Developer
Contributions:2 releases, 724 reviews, 273 commits in 2 years 10 months
Contributions summary:Roger primarily contributed to the Mixed Reality Toolkit (MRTK) v2 for Unity. Their work focused on enhancing the user experience with articulated hand interactions, specifically involving adjustments to the pointer system and object manipulation. Furthermore, they updated core components and scenes with improved teleport functionality, which included modifications to animation, layer masks, and a new class implementation. In addition to these changes they also contributed bug fixes and scene content.
accelerateapp-developmentrealityopenvrmixed-reality-toolkit
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
Contributions:22 commits in 1 year 10 months
consumeunitycsharpunity3dmixedrealitytoolkit-unity
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Roger Liu - Senior Software Engineer at Microsoft