Summary
Rogerio De Leon Pereira is a game engineering professor and researcher with a PhD in Computer Science and over a decade of experience blending software development, HCI, and citizen science game design. He designs and delivers hands-on, industry-aligned courses (game engines, gameplay programming, HCI, data-driven tools) and mentors large, diverse cohorts using gamification and project-based learning. His research produced GeSort, a Unity-based citizen science game with a MEAN-stack backend that generated publishable insights into genome-sorting strategies and player behavior, and he developed FORGE, a framework for gamified reward systems. Prior to academia he led full-stack development and BI initiatives in higher education, giving him practical engineering chops across Java, C#, JavaScript, and data pipelines. Based in Burlington, Ontario, he pairs rigorous research with classroom pragmatism and a persistent curiosity for games—both as scientific tools and as playful design.
10 years of coding experience
17 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, 4.0, Doctor of Philosophy - PhD, Computer Science, 4.0 at University of Manitoba
Business Information Technology, Computer Science, Business Information Technology, Computer Science at Unicesumar
Master's degree, Computer Science, 3.5, Master's degree, Computer Science, 3.5 at Universidade Estadual de Maringá
French, English, Portuguese