Rohan Bhide is a Sr. Software Engineer based in San Diego with 7 years of experience building AR/VR systems and generative conversational AI, currently contributing to Sony Electronics' AI initiatives. He helped develop Sony’s first OpenXR-compliant runtime for stereoscopic ELF-SR1/ELF-SR2 displays and previously built a Maya C++ plugin to enable stereoscopic workflows. Rohan’s academic work—an MS from UC San Diego—focused on affective computing and HCI, including research on player emotion in games and VR exposure therapy submitted to ACM IUI. He has a history of shipping production-grade AR/VR features in Unity and native C++ and has applied NLP/LLM techniques for educational and assessment tools. Outside of work he continues to make video games with collaborators, blending research insights into practical interactive experiences.
7 years of coding experience
3 years of employment as a software developer
Higher Secondary Certificate, Higher Secondary Certificate at Fergusson College
University of California, San Diego
Bachelor of Engineering - BE, Computer Engineering, Bachelor of Engineering - BE, Computer Engineering at Pune Institute of Computer Technology
Contributions:2 PRs, 3 pushes, 3 branches in 5 years 1 month
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Rohan Bhide - Sr. Software Engineer at Sony Electronics