Summary
Rohin Knight is a Technical Artist with 13 years of cross-disciplinary experience building tools, shaders, and systems for AAA, mobile, and VR games across Unity, Unreal, and proprietary engines. He combines deep engineering skills (C#, C++, PCG, Niagara, shader authoring) with practical pipeline automation for art teams, having shipped procedural generation tools, optimized render pipelines, and performance-conscious effects for platforms from iOS to Quest 3. As a senior contributor and lead at studios like PlaySide, PikPok and Myria, he has driven architecture and tooling adoption, authored coding standards, and improved workflows through editor plugins and studio-wide automation. Notable technical contributions include a procedural spline/PCG tool, real-time crack propagation, VAT shader fixes for believable shatter, and a multi-row UI pooling system now reused across projects. He also brings a breadth of experience beyond games—mobile banking apps, Web3 contracts, and backend tooling—plus proven mentorship and recruitment chops. Based in Lower Hutt, New Zealand, Rohin pairs a coder’s rigor with a technical artist’s eye to deliver polished, production-ready systems that make teams faster.
13 years of coding experience
10 years of employment as a software developer
Bachelor of Arts (B.A.), Chinese Language and Literature, Bachelor of Arts (B.A.), Chinese Language and Literature at Victoria University of Wellington
Saint Bernard's College, Lower Hutt
Bachelor of Information Technology, Computer Programming, Bachelor of Information Technology, Computer Programming at Wellington Institute of Technology