Summary
Rohit Kaushik is a Technical Designer II with a decade of experience in game and interactive media, currently shaping Battlefield at Ripple Effect Studios. He progressed through hands-on roles from Technical Design Intern at EA to Associate Technical Designer and Game Designer, combining level design, balancing, and engineering-minded tooling for multiplayer titles. Rohit’s background includes software co-ops at ANSYS and iterative playtesting on mobile titles, giving him a strong cross-discipline fluency between systems, automation, and player-facing design. Based in San Dimas, CA and trained at RIT, he brings a pragmatic blend of technical problem-solving and user-focused iteration, often surfacing tooling improvements that accelerate content pipelines behind the scenes.
10 years of coding experience
4 years of employment as a software developer
Game Design and Development, Game and Interactive Media Design, Game Design and Development, Game and Interactive Media Design at Rochester Institute of Technology
English, Japanese