Sr. Staff Software Engineer, Game Developer Technologies PC Gaming at Qualcomm
Milpitas, California, United States
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Summary
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Senior
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Rohit Kolangarakath is a senior staff software engineer specializing in graphics and GPU software for PC gaming, with 11 years of experience driving performance-focused driver and shader system improvements. He led shader management architecture and compile-time optimizations at Intel, reducing CPU overhead, disk usage, and mid-game stutters through smarter shader caching and memory management. Now at Qualcomm on Game Developer Technologies, he applies low-level expertise to improve real-world gaming performance across discrete and integrated platforms. Rohit combines deep systems-level debugging and performance analysis with mentorship experience, having guided interns and junior engineers in tooling and driver optimizations. His background in algorithm optimization and rewriting MATLAB prototypes in C/C++ gives him a pragmatic edge translating research into production-quality implementations. Based in Milpitas, CA, he brings a rare blend of compiler, driver, and memory-management know-how that directly impacts player experience.
11 years of coding experience
6 years of employment as a software developer
Master of Science Computer Science, Master of Science Computer Science at Rochester Institute of Technology
The Frank Anthony Public School
Bachelor Computer science and Engineering, Bachelor Computer science and Engineering at CMR Institute of Technology
A rendering sample that demonstrates bindless deferred texturing using D3D12
Contributions:2 PRs, 3 pushes in 3 years 4 months
renderingdeferredtexturingd3d12
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Rohit Kolangarakath - Sr. Staff Software Engineer, Game Developer Technologies PC Gaming at Qualcomm