Roland Kindermann

Manager, Graphics Engineering at Unity

Cologne Bonn Region Germany
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Summary

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Roland Kindermann is a graphics engineering leader with a PhD in computer science and over a decade of experience across research, mobile, and console game development, now managing Graphics Engineering at Unity. He progressed from graphics programmer to technical director at Ubisoft RedLynx before joining Unity, where he led graphics teams and shipped improvements to the Universal Render Pipeline. Roland combines deep academic rigor with hands-on systems work—fixing rendering discrepancies, optimizing MSAA and depth handling, and re-enabling critical graphics tests in the widely used Unity Graphics repo. Based in the Cologne/Bonn region, he’s known for bridging research-grade solutions and production constraints, improving both visual fidelity and runtime performance.
code5 years of coding experience
job16 years of employment as a software developer
bookDoctor of Philosophy (Ph.D.) Computer Science, Doctor of Philosophy (Ph.D.) Computer Science at Aalto University
bookDiplom-Informatiker (~MSc) Computer Science, Diplom-Informatiker (~MSc) Computer Science at The University of Bonn
languagesEnglish, German, Finnish, French
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Github Skills (14)

pip10
shader10
render10
pipe10
urp10
unity3d10
csharp9
dotnet-core9
rendering9
2d9
opengl-es9
optimization8
optimisation8
optmization8

Programming languages (1)

C#

Github contributions (4)

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Unity-Technologies/Graphics

Oct 2020 - Jul 2021

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userSoftware Engineer (Graphics)
Contributions:9 reviews, 8 commits, 15 PRs in 8 months
Contributions summary:Roland primarily focused on fixing and improving graphics-related issues within the Unity Graphics repository, specifically targeting the Universal Render Pipeline (URP). Their contributions included resolving rendering discrepancies, addressing potential depth buffer corruption issues in 2D rendering, and optimizing performance. They implemented MSAA store actions, enhanced the 2D rendering pipeline for back-buffer rendering, and re-enabled graphics tests.
renderpost-processingpipelinescriptableunity
dmitrykolesnikovich/Graphics

Oct 2020 - Dec 2020

Unity Graphics - Including Scriptable Render Pipeline
Contributions:4 commits in 1 month
renderpipelinescriptableunityunity3d
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Roland Kindermann - Manager, Graphics Engineering at Unity