Rolando Abarca is a seasoned software engineering manager with 17+ years building developer tools, high-performance teams, and production infrastructure across startups and large tech companies. At Meta he leads an AI-native transformation for Reality Labs Dev Infra—designing agent orchestration, AI code-generation metrics, and foundational tooling so agents can operate across massive codebases. He has a track record of shipping 0-to-1 products that drove measurable retention gains, improving developer experience with AI agents for thousands of engineers, and supporting infra that handles billions of daily calls. A longtime open-source contributor to projects like cocos2d-x, he blends deep systems and build expertise with product sensibility. He also mentors underrepresented engineers and advises startups on scaling platforms and finding product-market fit.
17 years of coding experience
19 years of employment as a software developer
CS, Computer Science, CS, Computer Science at Universidad de Chile
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
Full-stack Developer
Contributions:224 commits in 10 months
Contributions summary:Rolando contributed to the cocos2d-x game engine, adding and updating resources, including JavaScript files and test cases. The changes involve modifications to files related to testing nodes and the JavaScript bindings, particularly within the testjs/JS/ and testjs/JSBindings/ directories, demonstrating a focus on scripting integration. They added a menu for testing the easeIn/EaseOut actions, implemented functionality for testing particles and enhanced the test actions.
A simple and performant WebGL game library for 2D games
Contributions:451 commits in 1 year 10 months
2d-gamewebgl
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