Summary
Rolando Olivares is a seasoned platform engineering leader with 12+ years driving high-performance real-time graphics and engine work at Epic Games, now directing Platform Engineering for Unreal Engine from Raleigh. He has deep hands-on roots in rendering, RHI/architecture, and cross-platform systems spanning mobile, console, XR, Mac, and Linux, with earlier console game engine credits dating back to NHL and PS3 Move titles. Known for turning low-level performance research into production-ready techniques, he blends technical authorship with executive delivery across large, multidisciplinary teams. His career path shows a rare continuity from graphics programmer to senior engineering director, giving him credibility both as an implementer and as a strategic platform owner. Rolando鈥檚 background in compiler, tools, and engine subsystems informs pragmatic decisions that reliably squeeze latency and throughput out of complex runtimes. He holds a B.Sc. in Computer Engineering & Computer Science from Tecnol贸gico de Monterrey and thrives on optimizing the invisible layers that make real-time experiences feel effortless.
12 years of coding experience
21 years of employment as a software developer
B.Sc. Computer Engineering & Computer Science, B.Sc. Computer Engineering & Computer Science at Tecnol贸gico de Monterrey
Instituto Cultural Tampico