Romain Cancel

Software Engineer at Google

Paris, Ile-de-France
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Summary

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Rockstar
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Top School
Romain Cancel is a software engineer in Paris with 11 years of experience and 7+ years focused on machine learning, blending deep mathematical/statistical foundations with hands-on Python engineering. He has built, trained and deployed deep learning models at scale as Kubernetes microservices across multi-cloud environments and operated systems serving millions of users. His background spans data science, MLOps and production engineering—from anomaly detection systems at Datadog to recommender and CRM models at Ubisoft—plus current work at Google. He brings practical DevOps rigor (CI/CD, semantic versioning, monitoring) and a taste for production-first tooling and mentoring across cross-functional teams. Uncommonly for an ML engineer, he also contributes to C++ simulation engines, evidencing low-level performance tuning skills alongside high-level ML productionization.
code11 years of coding experience
job8 years of employment as a software developer
bookBaccalauréat, S SVT option mathématiques, mention TB avec félicitations, Baccalauréat, S SVT option mathématiques, mention TB avec félicitations at Sainte-Marie
bookMaster of Science - MS, Engineering and Business Administration, Master of Science - MS, Engineering and Business Administration at École Polytechnique
bookIntegrated École polytechnique, MPSI - MP, Integrated École polytechnique, MPSI - MP at Lycée Louis-le-Grand
bookMaster of Science - MS, Mechanical and Energy Engineering, Master of Science - MS, Mechanical and Energy Engineering at MINES ParisTech
languagesEnglish, Spanish, French
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Stackoverflow

Stats
101reputation
23kreached
3answers
0questions
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Github Skills (11)

c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
performance-optimization9
computer-engineering9
shiny6
python6
r6
rstudio6

Programming languages (11)

TypeScriptC#C++CoffeeScriptJinjaCSSRRust

Github contributions (5)

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simulationcraft/simc

Jul 2016 - Dec 2017

Simulationcraft engine/GUI
Role in this project:
userBack-end Developer
Contributions:64 commits, 2 PRs, 47 pushes in 1 year 4 months
Contributions summary:Romain appears to be primarily focused on modifying and improving the game simulation engine. The commits involve updates to the Rogue Assassination APL, including changes to the action priority list, and logic to handle legendaries like "Greenskins's Waterlogged Wristcuffs." They have also made changes to the underlying C++ code (sc_rogue.cpp) that appears to be the core logic of the simulation engine. These changes suggest a deep understanding of the game's mechanics and how to simulate them.
c-plus-plussimulationguisimulationcraftreal-time-strategy
skasch/skaschcv

Jan 2018 - Apr 2021

Resume with Flask
Contributions:2 PRs, 11 pushes, 2 branches in 3 years 3 months
flask
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