Simulationcraft engine/GUI
Role in this project:
Back-end Developer Contributions:64 commits, 2 PRs, 47 pushes in 1 year 4 months
Contributions summary:Romain appears to be primarily focused on modifying and improving the game simulation engine. The commits involve updates to the Rogue Assassination APL, including changes to the action priority list, and logic to handle legendaries like "Greenskins's Waterlogged Wristcuffs." They have also made changes to the underlying C++ code (sc_rogue.cpp) that appears to be the core logic of the simulation engine. These changes suggest a deep understanding of the game's mechanics and how to simulate them.
c-plus-plussimulationguisimulationcraftreal-time-strategy
Contributions:2 PRs, 11 pushes, 2 branches in 3 years 3 months
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