Summary
Romain Dubuc is a seasoned game developer and educator with 13 years of experience designing and shipping 2D games across consoles, mobile and web, including titles like Guns of Mercy and Finding Teddy 1 & 2. He combines hands-on C/C++ and C# programming with expertise in Cocos2d-x, Unity and Unreal Engine, now teaching programming and Unreal at École Brassart. As a game designer, programmer and project manager at Storybird Studio and Cross The Ages, he bridges creative design with technical delivery across multi-platform launches. Trained in game design and computer science in Paris, he is comfortable moving between low-level systems work and high-level design decisions. Notably, his career shows a pattern of building compact, portable game codebases that target a surprising breadth of platforms from consoles to legacy mobile and web.
13 years of coding experience
8 years of employment as a software developer
Game Design & Programming, Game Design & Programming at ISART DIGITAL Paris
BAC S., Option Math, BAC S., Option Math at Notre-Dame de Boulogne
Game Design & Programming, Game Design & Programming at Isart Digital
Licence en Sciences et Technologies, Informatique, Mathématiques, Licence en Sciences et Technologies, Informatique, Mathématiques at Université Pierre et Marie Curie (Paris VI)