Romain Milbert is a software development engineer with 11 years of experience specializing in computer graphics, rendering, and physics simulations. Currently at Cintoo, he brings deep C++ expertise and a track record of building algorithms and SDKs for point cloud and mesh processing across Windows and Linux. He has implemented production-grade workflows for meshing and texturing, prototyped a Vulkan-based point cloud renderer from research, and modernized legacy codebases with tooling like Clang-Tidy and sanitizers. His background spans research and industry—from VR mesh visualization with Unity and a Rust server to robotics vision using OpenCV—demonstrating a practical blend of systems and graphics engineering. Based in the Greater Lyon area, he pairs rigorous academic training in graphics with hands-on delivery in agile CI environments and a habit of following and applying the latest CG research. An understated strength is his focus on code quality and cross-platform portability, often leading ports and build-system maintenance.
11 years of coding experience
4 years of employment as a software developer
BTS - Brevet de Technicien Supérieur, SIO - Services Informatiques aux Organisations, BTS - Brevet de Technicien Supérieur, SIO - Services Informatiques aux Organisations at La Martinière Duchère
License degree, Computer science, Obtained, License degree, Computer science, Obtained at Université Claude Bernard Lyon 1
Contributions:84 commits, 26 pushes, 1 branch in 1 year 8 months
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Romain Milbert - Software Development Engineer at Cintoo